Worked on about 40% of the game, this includes the following: Multiplayer, Leaderboards, Quest System, Reward System, Taunt System, News Feed, Private Matching, Data Management System, Ranking System, Single User Login System, Data Driven FTUE system, Data Driven Solo Mission System (Sectional Map Areas), Debug System, All UI Editor Windows, Carousel Scrolling System, etc.
Took lead in a lot of the given tasks that would seem daunting.
Helped organize codebase with structuring of documentation and debugging tools available.
In the video I showcase all the work that the users get to experience.
I started the Forge Networking unity asset that has become a prominent networking solution for all unity developers. It started as a side project solution to a game we were working on, and then formed into its own project from the possibilities of it. I was an early coder on the project and developed a majority of the documentation, and examples to help the users along with fixing networking related bugs.
This was one of the games that I worked on when I was at NHN Entertainment Labs (now known as Monarc Gaming Labs). Was an awesome top of the line Slot game where everything was dynamically generated. From the second you open the game to the second you hit spin you are already sending all the wonderful Big Data to our servers to keep track of all our users. A lot of planning was involved in making this game a hit with top of the line servers to handle all the load from millions of users.
I helped develop the Paylines, Bonus Games/Systems, Help information for the pay tables, Daily Bonus and more.
As this was such an amazing project to work on, it was definitely not something I wanted to let go of.
This was a Unity asset that I made that would help you package everything you needed for Unity 4.6 as an asset bundle.
It would then allow you to dynamically load all these assets so that your game can pull all the information it needs from your servers.
As this was a my first asset store publish it was a lot of fun figuring out what worked and what didn’t. After a lot of experimentation and showcasing it’s potential it was a pretty great hit and a great asset to have at the time for Unity 4.6.
So many things have changed since Unity 5 that this asset has become deprecated but it will get some love again in the future.
This was a dice app for your phone so that you could throw realistic looking dice in the screen. As many people didn’t want to carry around dice all the time, I invented this app so that people can just carry their dice on their phone no matter where they are.
Was developed when working at Genbu Studios, since the company is dissolved I don’t believe this project will see the light of day.
The app was to help people lose weight and keep on top of their goals.
This was worked on for my game company Genbu Studios, although it wasn’t a big hit the experiences I learned in this application taught me a lot when it came to unity plugins.
It helped teach me how to write Android native plugins for the app so that I can send push notifications locally.
Sadly the company was dissolved and no longer exists.
The projects were put away to never see the light of day.